Super Punch Out is a boxing game for the Super Nintendo. It was released late 1994 as a follow up to Mike Tyson’s Punch Out for the NES. Unlike its predecessor Super Punch Out did not have the endorsement of a pro boxer or the license for Mike Tyson’s likeness. It is actually the 4th game released in the Punch Out saga but only the second to be released in the US.
You again take on the role of Little Mac as you fight your way to become the world champion. You also again take on fighting from a point of view behind the main character, the difference this time if your character is slightly transparent with only the boxers gloves being opaque. This time around you have a much larger range of moves than NES Punch Out, while still keeping the game play simple and easy to learn.
The game was extremely entertaining with the exaggerated and colorful carton style of the characters. It also had highly detailed graphics for its time and was the first to heavily use transparency dithering throughout the entire game. Another unique feature of Super Punch Out was the ‘rage’ meter, the background would flash and Little Mac would have a nice bump to speed and power.
Little Mac was able to avoid attacks from his opponents by performing ducks and dodging to the right or left, there were also addition defense moves of blocking your head or your body. Most opponents had strong punches and ‘super moves’ that could not be blocked and could only be dodged. Super Punch Out also utilized the concept of counter attacks that were extremely helpful in defeating opponents.
Stamina meters are used to represent over health of the fighters and would decrease with every punch. The fighters are knocked down every time a punch caused the meter to go to ‘zero’. Little Mac could recover stamina while his opponent was down effectively able to recover health. You were able to defeat an opponent by either knocking them down three times for a TKO (also know as a technical knock out) or if the opponent was unable to stand up before the count of 10 after being knocked down, this was a KO. KO’s were usually achieved by using a ‘knockout punch’ while an opponents stamina bar was low.
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